can build an atmosphere of ecstasy, tension within a party, the infamy of a villain, and the downfall of power in one foul swoop. Climbing. Melee or _Ranged Weapon Attack:__ +7 to hit, reach 5 ft. and range 20/60 ft., one target. A melee weapon deals one extra die of its damage when the gladiator hits with it (included in the attack).
I have found that if I actually have the shapechangers shapechange in an encounter the PCs can wipe the floor with them.
If they say yes you then apply the changes it says to make if you have lycanthropy. Challenge 5 (1,800 XP). Multiattack. The gladiator adds 3 to its AC against one melee attack that would hit it. Hit: 9 (2d4 + 4) bludgeoning damage. Are you sure about this? A werewolf is a savage predator that can appear as a humanoid, as a wolf, or in a terrifying hybrid form—a furred and well-muscled humanoid body topped by a ravening wolf’s head. Brute. Is it possible to have a werewolf as a character? Medium humanoid (any race), any alignment. Gladiators battle for the entertainment of raucous crowds. ), or they are dynamic opponents, able to use their speed in wolf form and then turn into a hulking brute in the next turn. Shield Bash. The gladiator adds 3 to its AC against one melee attack that would hit it. I'm gonna have to look onto this even more. Some gladiators are brutal pit fighters who treat each match as a life-or-death struggle, while others are professional duelists who command huge fees but rarely fight to the death. A remove curse spell can rid an afflicted lycanthrope of the curse, but a natural born lycanthrope can be freed of the curse only with a wish. ©2020 Wizards. A. Polymorph (the spell), reverts the user back to its previous hits before it transformed. , pg. Shield Bash. Website built with MkDocs. ForestHill, Basic Rules If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone. A lot of the fun of werewolves is that they surprise you (those aren't common merchants! Claws. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Shapechanger, Environment: Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. The gladiator adds 3 to its AC against one melee attack that would hit it. Werewolf isn't a race technically. If the target is a humanoid, it must succeed on a DC 12 Constitution saving throw or be cursed with werewolf lycanthropy. 7. Bite (Wolf or Hybrid Form Only). It is a blank slate to which a D.M. Dungeons and Dragons (D&D) Fifth Edition (5e) Monster - Werewolf - A werewolf is a savage predator. Basically you're just a human/elf/halfling/etc that's contracted the curse. In Humanoid Form, 12 In Wolf Or Hybrid Form, Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered, Yup, here's a little information on the curse of Lycanthropy: A humanoid creature can be afflicted with the curse of lycanthropy after being wounded by a lycanthrope, or if one or both of its parents are lycanthropes. Please enable JavaScript to get the best experience from this site. The gladiator has advantage on saving throws against being frightened. ; Brute: A melee weapon deals one extra die of its damage when the gladiator hits with it (included in the attack). Senses passive Perception 11 Hopefully they let you play a Shifter even if you're not in Eberron :). Monster Tags: And I really like the idea of having a werewolf as a character. Rules provided by Wizards of the Coast under the OGL 1.0a.
I think if they added this to the page where we choose our race that would've been easier for us all if we wanted a enemy to be evil or character because we can have all sorts of fun with our "characters" it would be fun. Hit: 9 (2d4 + 4) bludgeoning damage. Brute. Any equipment it is wearing or carrying isn't transformed. Saving Throws Str +7, Dex +5, Con +6 Gladiator Gorgon Half-Red Dragon Veteran Hill Giant Night Hag Otyugh Roper Salamander Shambling Mound Triceratops Troll Unicorn Vampire Spawn Water Elemental Werebear Wraith Xorn. (Hybrid Form Only). Special Traits.
If its damaged in Wolf form, and it 'polymorphs' into hybrid form, do its HPs reset to maximum? If the hybrid form gets damaged, can it shift to its human form and go back to Max HP again? (Humanoid or Hybrid Form Only).
I just like the idea of having a character with a dark secret and the ability to turn into a wolf.
The gladiator makes three melee attacks or two ranged attacks. If so, you'll need to look up the official rules and talk to your DM. Its statistics, other than its AC, are the same in each form. Medium humanoid (human, shapechanger), chaotic evil, ©2020 D&D Beyond | All Rights Reserved | Powered by Fandom Games. Parry. Languages any one language (usually Common) Are you playing an Adventurers League game? Brave. Spear (Humanoid Form Only). Gladiator 5e. The Shifters race comes from Wayfinder's Guide to Eberron. How does the multiattack make sense for the human form if one of the attacks has to be the bite attack and the bite attack can't be used in human form? Brave: The gladiator has advantage on saving throws against being frightened. Hit: 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack. A melee weapon deals one extra die of its damage when the gladiator hits with it (included in the attack). It's not the spell polymorph, so it doesn't follow the rules of the spell. Hit: 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack. Multiattack. The werewolf, in any form, has the same HP pool. Armor Class 16 (studded leather, shield) Its statistics, other than its AC, are the same in each form. Hit: 6 (1d8 + 2) piercing damage. The arena is a place where people come to be entertained by gladiatorial displays, chariot racing, brutal executions or whatever else you want to happen there. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack. Speed 30 ft. Werewolf has 3 forms, which it "polymorphs" between.
I have a physical copy of the Monster Manual and a quick check confimmed that yes this is an officialenemy, and while not technically a race on its own there is a section that lets you play as a werewolf (also bear, rat, boar, or tiger). Parry. Spear. I think alimgent its up for interpertation for these Were-creatures a lot they don't all act the same way from one another. ... DnD 5e Monsters › Monster …
The werewolf has advantage on Wisdom (Perception) checks that rely on hearing or smell. The gladiator makes three melee attacks or two ranged attacks. Hit Points 112 (15d8 + 45) Gladiators battle for the entertainment of raucous crowds. For the most part in bunches of social orders, a gladiatorial battle is fierce, to the passing game. A melee weapon deals one extra die of its damage when the gladiator hits with it (included in the attack). Brute. (and yes, you are totally right - the confusion was based on the term 'polymorph' used in the monster description). Because now I have someone telling me it's not an official race. Skills Athletics +10, Intimidation +5 Why focus on combat alone? I've been making characters just incase someone FINALLY asks me to play.
The gladiator has advantage on saving throws against being frightened. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone. It's a curse your character is either born with or gets. Check out the GitHub repo. Yup, here's a little information on the curse of Lycanthropy: A humanoid creature can be afflicted with the curse of lycanthropy after being wounded by a lycanthrope, or if one or both of its parents are lycanthropes.
Multiattack. in my games I am definitely changing Shapechange to "once per turn as a free action" instead of "using their action" in my games. The werewolf can use its action to polymorph into a wolf-humanoid hybrid or into a wolf, or back into its true form, which is humanoid. Honestly I don't even know what the Adventurer's League is. (just asking for a friend ... really/notreally :p).
And then someone piped in saying I had to make it a homebrew which just got me all kinds of confused. Shapechanger. Keen Hearing and Smell. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. and range 20/60 ft., one target. The werewolf makes two attacks: two with its spear (humanoid form) or one with its bite and one with its claws (hybrid form). The gladiator has advantage on saving throws against being frightened. Chimera Drider Invisible Stalker Mage Mammoth Medusa Vrock Wyvern Young Brass Dragon Young White Dragon. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
Download the offline version of this site here. A melee weapon deals one extra die of its damage when the gladiator hits with it (included in the attack). Your confusion seems to be that you think it is using the spell polymorph. To do so, the gladiator must see the attacker and be wielding a melee weapon. Brave. Well, wouldn't work for me for some reason but I found info for Lycanthrope of D&DWiki which said the same thing you told me. The gladiator makes three melee attacks or two ranged attacks.
To do so, the gladiator must see the attacker and be wielding a melee weapon. I asked about it on the "A Buyer's Guide for DnD Beyond and filcat told me the same thing as you as there is a section for lycanthropy in the Monster Manual but said that "Werewolf does not exist as an officially released race."
This site works best with JavaScript enabled.
Lycanthropes, in the Monster Manual, also has a section about player characters gaining certain stats based on each type of Lycanthropy as well. Many thanks for the come back, still not clear on the HP levels transferring between forms though.
I think it means that the claw/bite attacks are in hybrid form and two spear attacks are when they are in humanoid form. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. and range 20/60 ft., one target. Brave. It says two attacks with it's spear in human form. The gladiator adds 3 to its AC against one melee attack that would hit it. If the Wolf form is damaged and it shifts to its non damaged hybrid form, does it go back to its Max HP? Anyway, if they are going nitpick, tell them to look at the Shifters race. It reverts to its true form if it dies.
Saving Throws Str +7, Dex +5, Con +6 Skills Athletics +10, Intimidation +5 Senses passive Perception 11 Languages any one language (usually Common) Challenge 5 (1,800 XP). Oh yay! _Hit: 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack. 158. If it wants to escape,it could then Wolf form and use its better speed to run.
Some gladiators are brutal pit fighters who treat each match as a life-or-death struggle, while others are professional duelists who command huge fees but rarely fight to the death. Gladiators battle for the entertainment of raucous crowds. Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the U.S.A. and other countries. Hey Lyra. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. The gladiator can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
I have found that if I actually have the shapechangers shapechange in an encounter the PCs can wipe the floor with them.
If they say yes you then apply the changes it says to make if you have lycanthropy. Challenge 5 (1,800 XP). Multiattack. The gladiator adds 3 to its AC against one melee attack that would hit it. Hit: 9 (2d4 + 4) bludgeoning damage. Are you sure about this? A werewolf is a savage predator that can appear as a humanoid, as a wolf, or in a terrifying hybrid form—a furred and well-muscled humanoid body topped by a ravening wolf’s head. Brute. Is it possible to have a werewolf as a character? Medium humanoid (any race), any alignment. Gladiators battle for the entertainment of raucous crowds. ), or they are dynamic opponents, able to use their speed in wolf form and then turn into a hulking brute in the next turn. Shield Bash. The gladiator adds 3 to its AC against one melee attack that would hit it. I'm gonna have to look onto this even more. Some gladiators are brutal pit fighters who treat each match as a life-or-death struggle, while others are professional duelists who command huge fees but rarely fight to the death. A remove curse spell can rid an afflicted lycanthrope of the curse, but a natural born lycanthrope can be freed of the curse only with a wish. ©2020 Wizards. A. Polymorph (the spell), reverts the user back to its previous hits before it transformed. , pg. Shield Bash. Website built with MkDocs. ForestHill, Basic Rules If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone. A lot of the fun of werewolves is that they surprise you (those aren't common merchants! Claws. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Shapechanger, Environment: Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. The gladiator adds 3 to its AC against one melee attack that would hit it. Werewolf isn't a race technically. If the target is a humanoid, it must succeed on a DC 12 Constitution saving throw or be cursed with werewolf lycanthropy. 7. Bite (Wolf or Hybrid Form Only). It is a blank slate to which a D.M. Dungeons and Dragons (D&D) Fifth Edition (5e) Monster - Werewolf - A werewolf is a savage predator. Basically you're just a human/elf/halfling/etc that's contracted the curse. In Humanoid Form, 12 In Wolf Or Hybrid Form, Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered, Yup, here's a little information on the curse of Lycanthropy: A humanoid creature can be afflicted with the curse of lycanthropy after being wounded by a lycanthrope, or if one or both of its parents are lycanthropes. Please enable JavaScript to get the best experience from this site. The gladiator has advantage on saving throws against being frightened. ; Brute: A melee weapon deals one extra die of its damage when the gladiator hits with it (included in the attack). Senses passive Perception 11 Hopefully they let you play a Shifter even if you're not in Eberron :). Monster Tags: And I really like the idea of having a werewolf as a character. Rules provided by Wizards of the Coast under the OGL 1.0a.
I think if they added this to the page where we choose our race that would've been easier for us all if we wanted a enemy to be evil or character because we can have all sorts of fun with our "characters" it would be fun. Hit: 9 (2d4 + 4) bludgeoning damage. Brute. Any equipment it is wearing or carrying isn't transformed. Saving Throws Str +7, Dex +5, Con +6 Gladiator Gorgon Half-Red Dragon Veteran Hill Giant Night Hag Otyugh Roper Salamander Shambling Mound Triceratops Troll Unicorn Vampire Spawn Water Elemental Werebear Wraith Xorn. (Hybrid Form Only). Special Traits.
If its damaged in Wolf form, and it 'polymorphs' into hybrid form, do its HPs reset to maximum? If the hybrid form gets damaged, can it shift to its human form and go back to Max HP again? (Humanoid or Hybrid Form Only).
I just like the idea of having a character with a dark secret and the ability to turn into a wolf.
The gladiator makes three melee attacks or two ranged attacks. If so, you'll need to look up the official rules and talk to your DM. Its statistics, other than its AC, are the same in each form. Medium humanoid (human, shapechanger), chaotic evil, ©2020 D&D Beyond | All Rights Reserved | Powered by Fandom Games. Parry. Languages any one language (usually Common) Are you playing an Adventurers League game? Brave. Spear (Humanoid Form Only). Gladiator 5e. The Shifters race comes from Wayfinder's Guide to Eberron. How does the multiattack make sense for the human form if one of the attacks has to be the bite attack and the bite attack can't be used in human form? Brave: The gladiator has advantage on saving throws against being frightened. Hit: 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack. A melee weapon deals one extra die of its damage when the gladiator hits with it (included in the attack). It's not the spell polymorph, so it doesn't follow the rules of the spell. Hit: 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack. Multiattack. The werewolf, in any form, has the same HP pool. Armor Class 16 (studded leather, shield) Its statistics, other than its AC, are the same in each form. Hit: 6 (1d8 + 2) piercing damage. The arena is a place where people come to be entertained by gladiatorial displays, chariot racing, brutal executions or whatever else you want to happen there. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack. Speed 30 ft. Werewolf has 3 forms, which it "polymorphs" between.
I have a physical copy of the Monster Manual and a quick check confimmed that yes this is an officialenemy, and while not technically a race on its own there is a section that lets you play as a werewolf (also bear, rat, boar, or tiger). Parry. Spear. I think alimgent its up for interpertation for these Were-creatures a lot they don't all act the same way from one another. ... DnD 5e Monsters › Monster …
The werewolf has advantage on Wisdom (Perception) checks that rely on hearing or smell. The gladiator makes three melee attacks or two ranged attacks. Hit Points 112 (15d8 + 45) Gladiators battle for the entertainment of raucous crowds. For the most part in bunches of social orders, a gladiatorial battle is fierce, to the passing game. A melee weapon deals one extra die of its damage when the gladiator hits with it (included in the attack). Brute. (and yes, you are totally right - the confusion was based on the term 'polymorph' used in the monster description). Because now I have someone telling me it's not an official race. Skills Athletics +10, Intimidation +5 Why focus on combat alone? I've been making characters just incase someone FINALLY asks me to play.
The gladiator has advantage on saving throws against being frightened. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone. It's a curse your character is either born with or gets. Check out the GitHub repo. Yup, here's a little information on the curse of Lycanthropy: A humanoid creature can be afflicted with the curse of lycanthropy after being wounded by a lycanthrope, or if one or both of its parents are lycanthropes.
Multiattack. in my games I am definitely changing Shapechange to "once per turn as a free action" instead of "using their action" in my games. The werewolf can use its action to polymorph into a wolf-humanoid hybrid or into a wolf, or back into its true form, which is humanoid. Honestly I don't even know what the Adventurer's League is. (just asking for a friend ... really/notreally :p).
And then someone piped in saying I had to make it a homebrew which just got me all kinds of confused. Shapechanger. Keen Hearing and Smell. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. and range 20/60 ft., one target. The werewolf makes two attacks: two with its spear (humanoid form) or one with its bite and one with its claws (hybrid form). The gladiator has advantage on saving throws against being frightened. Chimera Drider Invisible Stalker Mage Mammoth Medusa Vrock Wyvern Young Brass Dragon Young White Dragon. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
Download the offline version of this site here. A melee weapon deals one extra die of its damage when the gladiator hits with it (included in the attack). Your confusion seems to be that you think it is using the spell polymorph. To do so, the gladiator must see the attacker and be wielding a melee weapon. Brave. Well, wouldn't work for me for some reason but I found info for Lycanthrope of D&DWiki which said the same thing you told me. The gladiator makes three melee attacks or two ranged attacks.
To do so, the gladiator must see the attacker and be wielding a melee weapon. I asked about it on the "A Buyer's Guide for DnD Beyond and filcat told me the same thing as you as there is a section for lycanthropy in the Monster Manual but said that "Werewolf does not exist as an officially released race."
This site works best with JavaScript enabled.
Lycanthropes, in the Monster Manual, also has a section about player characters gaining certain stats based on each type of Lycanthropy as well. Many thanks for the come back, still not clear on the HP levels transferring between forms though.
I think it means that the claw/bite attacks are in hybrid form and two spear attacks are when they are in humanoid form. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. and range 20/60 ft., one target. Brave. It says two attacks with it's spear in human form. The gladiator adds 3 to its AC against one melee attack that would hit it. If the Wolf form is damaged and it shifts to its non damaged hybrid form, does it go back to its Max HP? Anyway, if they are going nitpick, tell them to look at the Shifters race. It reverts to its true form if it dies.
Saving Throws Str +7, Dex +5, Con +6 Skills Athletics +10, Intimidation +5 Senses passive Perception 11 Languages any one language (usually Common) Challenge 5 (1,800 XP). Oh yay! _Hit: 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack. 158. If it wants to escape,it could then Wolf form and use its better speed to run.
Some gladiators are brutal pit fighters who treat each match as a life-or-death struggle, while others are professional duelists who command huge fees but rarely fight to the death. Gladiators battle for the entertainment of raucous crowds. Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the U.S.A. and other countries. Hey Lyra. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. The gladiator can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.