A Mage is said to Know their aspect and Know through their aspect. Mind is an aspect that deals with thought, the mind, decisions, logic, and communication. (The design is based on the Ministrife sprites and it’s very difficult to guess it from those, so this could not be canon). no armor or shield proficiencies either. Very subtle or skilled assailants may be able to bypass this protection, and the mage's mental defenses at this level of skill are obvious to … Daily Life: Mind Mages are ones looking to explore their surroundings and expand their powerful blend of abilities to its utmost limits. At 24th level and every four levels higher than 24th, the penalty assessed against telepathy powers manifested on the Mind Mage is increased by 1 power point. )On a young, low-tech world, the Mage of Mind has come of age to choose five fellow players with which to participate in a game of worlds. Ten candles, map case. Choose between Telepath, Psion, or Illusionist.In addition to granting features at 1st, 3rd, 7th, 11th and 17th levels, your choice determines your Spellcasting ability.. Spellcasting [] Cantrips The Strife Specibus of Mages is out of examples (Sollux used his psychic powers, but he had some throwing stars) Terezi, the only Mind player we have seen, used a cane. He died because he didn’t tried to do anything about the doom he knew was coming to his friends. Mind- major concepts of logic, reason, intellect, and the mind. The Mage of Mind, the one who’s choices, logic, and thoughts pave the way forward. They gained their knowledge through experience. Read it if you’re ready for them. Tend to psychoanalyze characters, just for fun. When a character makes a skill check, read or paraphrase the following, including information from lower DCs. For those that settle down from adventuring, it is possible that Mind Mages with the same Craft/Profession/Performance congregate simply for that particular Craft/Profession/Performance and maybe to exchange some tips of the trade to help one another out. At 9th level, the penalty assessed against telepathy powers manifested on a Mind Mage is increased to 2 power points. Also gendered classpect rules don't apply. As a planeswalker that focuses on psychic powers, battle enemies from a safe distance, controlling projectiles with telekinetic powers, and lockdown dangerous foes with spells that put them to sleep, or to turn them against their allies. In addition, she receives bonus spells per day if she has a high Charisma score. Graphic Depictions Of Violence, Major Character Death, Creator Chose Not To Use Archive Warnings, Thief of Space/Witch of Void/Sylph of Life, Anamom | Mage of Mind's lusus & Mage of Mind, Original Character(s)/Original Character(s), implied canon relationships - Relationship, Canon compliant in as much as canon isn't discussed, Homestuck canon mucked things up for Skaia all around, Two sessions end up having to fight each other instead. The Mage’s calculated movements would appear as charisma to the untrained eye. The opposing role to the Mage of Mind is the Witch of Heart, who will likely cause problems for you to fix, and the complimenting class is the Maid of Rage who may be able to help you be the instrumentally essential piece you are. NPC Reactions: Mind Mages tend to be looked at as their constituents (As Psionic Classes or Mage Classes), or an unusual individual, or even a handy individual. Her base daily allotment of power points is given on Table: The mind mage. Though not entirely reliant on powers, making for some use in an Antipsionic Field. This tag has not been marked common and can't be filtered on (yet). That is something a player must not do. The extra cost is not a natural part of that power’s cost. The Mage of Mind’s strength comes from their ability to know and understand the thoughts, memories, and viewpoints of both themselves and others. The Mind Mage’s power points and powers known do not increase after 20th level (except through the use of epic feats). (Which, due to the paradoxical nature of spacetime, includes nearly any session ever to exist.) She does not have to decide ahead of time which spells she’ll cast. Adaptation: If looking for a template for a Gestalt Character, this would make a rather excellent basis for a Gestalt Sorcerer/Wilder character. She cannot use the Overchannel psionic feat and invoke her wild surge at the same time. Please consider turning it on! Bonus Feats: The epic Mind Mage gains a bonus feat that she qualifies for every 3 levels after 20th. Powers: The epic Mind Mage’s manifester level is equal to her class level. Oh well. The Mage is someone who - I think - has limited but important use to their session. All credit for the idea goes to her!). 33. Vergil Nagada, the sea-dweller Page of Mind, had the Land of Depths and Secrets. The ring allows for use of a single spell and a single power 1/day each. Volatile Mind: The epic Mind Mage’s volatile mind ability continues to increase. 15267. Two valued possessions of a Mind Mage tend to be their 'Psignet Ring' and 'Psiacane Blast' ability. The Mage’s calculated movements would appear as charisma to the untrained eye. Rise up: Mage of Mind. Like other spellcasters, a Mind Mage can cast only a certain number of spells of each spell level per day. Arise: Mage of Mind. The new spell’s level must be the same as that of the spell being exchanged, and it must be at least two levels lower than the highest-level Mind Mage spell the Mind Mage can cast. The Mind Mage personifies cool intellect. Meaning of name: Medley - Piece composed from parts of existing pieces, usually three, played one after another, sometimes overlapping. Surging Euphoria (Ex): Starting at 4th level, when a Mind Mage uses her wild surge ability, she gains a +1 morale bonus on attack rolls, damage rolls, and saving throws for a number of rounds equal to the intensity of her wild surge. Good with forethought and planning. The combined energies create some interesting results. One more Homestuck Mythological Role analysis blog. Reputation. All the following are class features of the mind mage. Warriors and Barbarians are more seen as bodyguards or the ones doing the grunt work while the Mind Mage sits back and casts spells or manifests powers to shift the tide of battle to her favor. The two being similar yet different has been a moot point for either class, but this class is a bold faced look at what happens when the two are melded together. Mage of Mind+Page of Space Dense Thought Medley. She does not need to prepare them (in the way that some spellcasters prepare their spells), though she must get a good night’s sleep each day to regain all her spent power points. One who understands their aspect or one who takes action with the knowledge of their aspect. Mages have heavy experience with their aspect and as a result just… sort of “get it”. They’re social… enough. A Mind Mage can choose to invoke a wild surge whenever she manifests a power. Metaphorically it represents one`s outer self. In effect, the Mind Mage “loses” the old spell in exchange for the new one. If a Mind Mage is overcome by psychic enervation following her wild surge, she does not gain the morale bonus for this use of her wild surge ability. Autohypnosis (Wis), Concentration (Con), Craft (Int), Knowledge (arcana) (Int), Knowledge (psionics) (Int), Perform (Cha), Profession (Wis), Psicraft (Int), Spellcraft (Int). When the Mage processes the most likely outcomes and sequences they have an advantage to what is coming up. The Mage of Mind has deep knowledge related to logic and reasoning. Rise up: Mage of Mind. Mind Mage is a Planeswalker or Class in Magic Legends. She gains a bonus to Armor Class against all touch attacks equal to her Charisma bonus; however, her touch AC can never exceed her Armor Class against normal attacks. A low level Mage could know about 4 logical paths, knowing only 1-2 steps ahead for each. Surging Euphoria: The Mind Mage’s surging euphoria progression continues past 20th level. A particular Mind Mage, where they were last located, and their latest deed. A mid level Mage could act 3 moves ahead of their opponent. Memories will be lost, fellow players forgotten, and the last-first universes to ever be created will form as the final curtains close on Skaia.But you're the Mage of Mind, and you don't know this yet. The Mage of Mind is one who … Mages have heavy experience with their aspect and as a result just… sort of “get it”. tip: austen words:10000-50000 sort:title. There is a 'weapon' granted from taking this class that is an infusion of the arcane and psionic. A high leveled Mage could perform a Jedi mind trick or advanced, undetectable hypnotism. Prone to overthinking. These new spells can be common spells chosen from the sorcerer/wizard spell list, or they can be unusual spells that the Mind Mage has gained some understanding of by study. It could be that the player Choice is about this too. However, gaining an undead template (or similar) reinstates the psionic abilities. The spell/power is/are unleashed at the command of the Mind Mage. The Mage of Mind can analyze the logical sequence of events to outthink and outmaneuver nearly any opponent. To learn or cast a spell, a Mind Mage must have a Charisma score equal to at least 10 + the spell level. A lower leveled Mage could talk down an enemy or persuade a stranger to their point of view. Immediately following each wild surge, a Mind Mage may be overcome by the strain of her effort. Mage of Mind personality. Creatures immune to mind affecting spells/manifestations only take half damage (rounded down, essentially ignoring the psionic half), this blast is also subject to DR of the chosen element (if DR applies), if both of these reductions apply, apply the DR first, then divide by 2 and round down. Skill Selection: Pick a number of skills equal to 4 + Int modifier. Mage’s have an incredible understanding of their aspect. The Mind Mage must take time to set the spell and power in the ring at the beginning of each day or otherwise the ring cannot be used. For all intents and purposes they know nearly every logical outcome. The Mind Mage can’t use this method of spell acquisition to learn spells at a faster rate, however. If any do it's more out of a curiosity of seeing what sort of abilities a fellow Mind Mage has developed, or to chronicle the advancement of the Psiacanic abilities. Wild Surge (Su): A mind mage can let her passion and emotion rise to the surface in a wild surge when she manifests a power. Elude Touch (Ex): Starting at 2nd level, a Mind Mage’s intuition supersedes her intellect, alerting her to danger from touch attacks (including rays). An example: Sollux Captor, a Mage of Doom. (Better.) Sollux was totally against his aspect, so he is not the better example, and we don’t know almost anything about Meulin either. Though they would also make interesting characters of a profession that ties in to arcane or psionic themes (An Enchanter would be a perfect example). Probably love puzzles and riddles.