As the scenario starts, you realize that your allies will have Markets, so you will be able to build Trade Carts and bring in gold. I want to make videos of myself playing each scenario and pointing out everything right and wrong with them. This event will trigger once you destroy one of the Polish Castles--although if you do not go for the Castle, it is unknown when this betrayal will trigger. hide. Henry the Lion Misrepresented? As wood starts to come in, build a Transport Ship even before battering rams. Also, what's up with Falkirk? Finally, build more battering rams until you have five, which is a good number to take out a castle. Historical note: Henry the Lion did not break fealty with Barbarossa until years later, relating to an Italian campaign. What this means is that infantry become much more cost-effective than in normal games. The issue is, Henry appears to have allied with Poland, but Poland doesn't seem to have allied with him. Well, at the very least "Teutonic" means "German," so it's a "German" Order of "German" Knights. Try not to read the spoilers. Not only will the loss of this irreplaceable building cut the production of Polish siege weapons in half, it will limit the directions from which they attack. Cavalry archers are very effective against Henry's force. You have Cartography, so you see what your allies see. By the time you get them, there won't be any gold or especially stone left for you to mine, but your remaining allies continue to send you tribute, and there is no shortage of wood and therefore food in any case. This page was last edited on 10 January 2014, at 16:57. Maybe they are die-er wolves.) Close. Saladin: The Lion and the Demon Genghis Khan: Crucible Genghis Khan: A Life of Revenge Genghis Khan: Into China Genghis Khan: The Horde Rides West Genghis Khan: The Promise Genghis Khan: Pax Mongolia Barbarossa: Holy Roman Emperor Barbarossa: Henry the Lion Barbarossa: Pope and Antipope Barbarossa: The Lombard League Barbarossa: Barbarossa's March Barbarossa: The Emperor Sleeping … 7. In particular, you cannot ever have villagers, so you can't do anything villagers are needed for. Note: knowing that Henry the Lion will betray you, it is not advised to simply declare him as an enemy in the diplomacy tab and destroy him right away. This ship will allow you to rescue trapped wounded units, will dramatically increase the mobility of rams and your force in general, and is the only place where siege equipment can hide. I always thought that the second Barbarossa mission is nothing but a WW2 reference especially since the opening cutscene (or the ending cutscene on the first mission, not sure) mentions there is not enough room for the German people in the empire to live (similar to the nazi ideal of Lebensraum) and that causes Barbarossa to invade Poland. Yes, and the Aztecs never drove the Spanish out of their empire, and El Cid didn't have armies of Gunpowder (he was in the 11th Century, gunpowder came to Europe in the late 12th to early 13th.). No more running back to the castle for a long convalescence. What's worse, they use the Teutonic Knights to represent the Holy Roman Empire, but the Teutonic Order being outside the Empire is a major point in German history! Having villagers, the scenario becomes much, much easier. Though that may be true, historically Henry served loyally in the campaigns. Thirdly, you are restricted to the Castle Age, so your most advanced units are unavailable. Also, the Chinese hardly used their Chu-Ko-Nus. Note: there are some major surprises in this scenario. share. This dock is undefended. With your initial allocation of resources, produce four scouts, two Teutonic Knights, and several Galleys. Henry quickly betrays the player and becomes aggressive after which I assume Henry is then supposed to ally with Poland (Blue). [Go to top]← Holy Roman Emperor | Henry the Lion | Pope and Antipope →, From StrategyWiki, the video game walkthrough and strategy guide wiki, https://strategywiki.org/w/index.php?title=Age_of_Empires_II:_The_Age_of_Kings/Henry_the_Lion&oldid=691715. This is an extremely unusual scenario for a number of reasons. You might have had some clue that Henry is not with the program, based on the scenario introduction and the way his units behave (they just wander around aimlessly at home and never try to hurt Poland). After that, it should be fairly easy to deal with the Huskarls, which is all the Poles can keep producing. You will need good melee units. If you play this scenario knowing what will happen, you will not get an authentic experience. (The Bavarian market is rated to provide 100 gold per trip, but only provides 30.) Kill the six Dire Wolves on your home continent, because you don't want them hurting your allies. The biggest problem in that regard will be the lack of long range artillery. Henry never fought Barbarossa directly. In some sense, this is fair, because Poland also cannot build walls. If you play this scenario knowing what will happen, you will not get an authentic experience. It's actually not a major problem. The primary functions of villagers are to develop a controlled economy, to build static defenses, to build structures offensively, to repair structures, ships, and siege equipment, and to reshape the terrain. r/aoe2: Community for AoE2 players. Eventually, you get enough wood to build one or two battering rams. Secondly, you cannot ever have monks. Spoiler alert if you haven't played the campaign yet, but isn't Henry the Lion sorely misrepresented in the Barbarossa campaign? Cavalry can only be healed inside castles (there are two in your home area), and infantry can only be healed inside castles, Town Centers (there are two in your home area), and Towers (there are three in your home area). Your first priority is to build Houses and a monastery, then repair damaged buildings, battering rams, and ships, and maybe build some walls.