As two word-lovers in our thirties and forties, this game was right up our alley. Whoever receives the clue places a finger on a card to identify that Agent. We liked the cooperative aspect of Codenames: Duet—players work together, rather than against one another, to win the game. WARNING: choking hazard - small parts. If the item details above aren’t accurate or complete, we want to know about it. To win the game, you must reveal all fifteen agents—without encountering an assassin—before you run out of turns. Retailing for about $20, Codenames: Duet packs a wallop of entertainment into a modest price tag. The biggest challenge is to provide one clue that applies to multiple words, which is often hard to do. Forbidden Island will put your strategic thinking and problem solving skills to the test. Players are on a mission to save the world by containing and curing a widespread disease outbreak. to set up play, lay out 25 word cards in a 5x5 grid. Your partner also sees a grid on their side of the Duet card, but the positioning of the grid and some of the words are different. collectively, you need to reveal all fifteen agents - without revealing either assassin or too many innocent bystanders - before time runs out in order to win the game. We may receive commissions on purchases made from our chosen links. Please Log in to save it permanently. Intended for two or more players and recommended for ages 11 and up, this is a strategic word game that revolves around a secret mission. Introducing "One Thing": A New Video Series, The Spruce Gardening & Plant Care Review Board, The Spruce Renovations and Repair Review Board. A clue consists of one word and one number. Codenames duet keeps the basic elements of codenames - give one-word clues to try to get someone to identify your agents among those on the table - but now you're working together as a team to find all of your agents. This game is extremely difficult because certain factors are beyond your control and there are multiple ways in which you can lose. There is a small amount of historical references that might be too advanced for your average 11-year-old. The game is easy to learn, fast-paced, and challenging—yet still lots of fun. It’s recommended for ages 10 and up and can be played with two to four people. As two word-lovers in our thirties and forties, this game was right up our alley. Each player sees a 5x5 grid on the card, with nine of the Squares colored green (representing your agents) and one square colored black (representing an assassin).