To supply at least 5875 Artisans with Sewing Machines, at least 2 of the above Chains need to exist. This can supply 6400 Workers living in 320 Residences. The final rule was the load on the warehouse, as mentioned all production buildings need to connect to a warehouse and that warehouse needs to be close by or they won’t function. Just like houses connecting to a market, production buildings connect to a warehouse. The first thing investigated is how proficient a single example of a Production Chain is at producing Consumer Goods and making a profit when their output is fully consumed by the player's populace. Construction Materials: Production chains for construction materials included. It won’t go to the warehouse first so you’re essentially saving on the time it takes to load and unload things and freeing up that slot. Both Chains can supply 9500 Investors living in 190 Residences. Every additional chain added past that will also operate on a profit/loss of 100 per minute. This tax ramps up to 40% once 5875 of them live on the same island. To supply at least 5875 Engineers with Rum, at least 5 of the above Chains need to exist. Three questions are asked for every Consumable Good - and the Chain that produces them: It should be noted that the calculations here only consider the maintenance costs of the building involved directly in a chain's production. That does not mean that we won’t continue to bring you gamedev blogs and livestreams covering upcoming content though! This can supply 7500 Investors living in 150 Residences. Close. This Chain can supply 800 Farmers living in 80 Residences. Both Chains can supply 4200 Artisans living in 140 Residences. This can supply 6000 Engineers living in 150 Residences. Both Chains can supply 2000 workers living in 100 Residences. 1 1. 4500 Artisans incur a 29% Royal Tax when living on the same island. With an optimal ratio of production buildings you can easily achieve a positive monetary balance. Consumption modifier: Consider effects that reduce the consumption (e.g. Both Chains can supply 1062,5 Investors living in 21,25 Residences. To supply at least 5875 workers with beer, at least 2 of the above Chains need to exist. Reddit user Injustpotato calculated tons of very elaborate data and used probably a few bottles of wine (just for measurement) to create this scientifically proven and highly sophisticated chart about the sometimes questionable consumption rate of your Anno 1800 residents. Total Maintenance: -750 Electrified, -1300 Normal. A warehouse contains all of your Island’s storage and it works like a magic chest, they are all linked together and what goes in one can come out of any of the others. © Valve Corporation. This can supply 6000 Artisans living in 200 Residences. This Chain can supply 30000 Investors living in 600 Residences. Century by Injustpotato Select Producer: In case several factories produce the same good, select which one should be used for calculation. Adores Bo Burnham, Pink Guy and Kumail Nanjiani. It is designed to aid with tracking population and building counts in moment-to-moment gameplay. © 2020 Ubisoft Entertainment. This Chain can supply 19000 Investors living in 380 Residences. 7200 Artisans incur a 40% Royal Tax when living on the same island. Because the output is the same, the two are more easily compared and calculated. Both Chains can supply 12800 Engineers living in 320 Residences. Chains: Display number of chains and (optionally) number of buildings within each chain. Buildings: Display total number of buildings per factory. This Chain can supply 800 Workers living in 40 Residences. This Chain can supply 1700 Engineers living in 42,5 Residences. Total Maintenance: -90 Electric, -140 Normal. By Dr. Rodney McKay The loading and unloading process actually takes time here and your warehouse has a certain number of loading base. Since engineers are a crucial part of your high tier civilizations and electricity boosts your production– it’s highly likely you’ll want to know how to unlock electricity in Anno 1800, get Oil and build Trains & Railroads. Both Chains can supply 7800 Engineers living in 195 Residences. Anno 1800 Needs The materials provided can be clothes, fish, bread, beer, etc. 9000 Investors incur a 40% Royal Tax when living on the same island. 8500 Investors incur a 40% Royal Tax when living on the same island. These Anno 1800 Needs can be fulfilled by either providing materials or building a service establishment. This can supply 6000 Workers living in 300 Residences. newspaper, zoo sets, ...). Total Maintenance: -6700 Electrified, -10700 Normal. How to check the people's total consumption? 4200 Artisans incur a 26% Royal Tax when living on the same island. Both Chains can supply 5200 workers living in 260 Residences. 5200 Workers incur a 34% Royal Tax when living on the same island. To supply at least 5875 farmers with Worker Clothes, at least 5 of the above Chains need to exist. https://anno1800.fandom.com/wiki/Profitability_of_Consumer_Goods?oldid=14466, Electrified Chain: 2 Sheep Farm (2x -20), 1 Framework Knitter, Normal Chain: 2 Sheep Farm (2x -20), 2 Framework Knitters (2x -50), Electrified Chain: 2 Potato Farms (2x -20), 1 Schnapps Distillery, Normal Chain: 2 Potato Farm (2x -20), 2 Schnapps Distillery (2x -40), Electrified Chain: 2 Pig Farms (2x -40), 1 Slaughterhouses, Normal Chain: 2 Pig Farms (2x -40), 2 Slaughterhouses (2x -80), Electrified Chain: 4 Pig Farms (4x -40), 2 Rendering Works, Normal Chain: 4 Pig Farms (4x -40), 4 Rendering Works (4x -40). You can check the full patch notes below: Fixed several crashes. "the big island"). This is the difference between a "Normal Chain" and an "Electrified Chain" in this guide. Fixed several Multiplayer Desyncs.